![]() ![]() ![]() Ofc it's not completed, and I don't even know if these are really correct. You can use this to either add taunts to Prop Hunt without having to edit the gamemodes source-code or to create and test new tauntpacks locally. Local pspoints = math.ceil(SoundDuration("sound/musicname.mp3") * pointmult) Enables the use of Workshop tauntpacks in A-MTs Prop Hunt gamemode for Garrys Mod. ![]() The only thing I know is (atleast I think) the code has to have these? 0:00 / 9:25 Intro To Taunt Or Not To Taunt Gmod Lets Play: Prop Hunt HappyPantz 2. Requires Counter strike: source to function fully. for example, if someone used a taunt with 1 sec duration, would receive 1 point, but if someone used a taunt with 20 sec duration would receive 15 points. Here is a map i made specifically for use with the gmod prop hunt gamemode, this map is medium size but is littered with props in almost every location. I already found solutions, but didn't work, and some where configured to random taunts, but my server has a menu with a bunch of taunts and you can select which one to play, and well, I would like props to receive points for taunting and ofc different points for different taunts, according to their duration. I have a prop hunt server that im configuring for like 5 days, and I already have everything I want and how I want, and I'm happy with it, but there's still one thing to do that I can't figure out how to do it. ![]()
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